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Power Grid (Second Edition)

RRP:
$44.95
Your Price:
$29.25 (excluding tax) (You save $15.70)
SKU:
RGG 240
Vendor:
Brand:
Rio Grande
Weight:
4.00 LBS
Rating:
(1 product review)
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Product Description

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're potentially allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable 'renewable energy' wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Expansions in the form of new double-sided game boards include Power Grid - Italy/France and Power Grid - Benelux/Central Europe. These expansions change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc.

Game Contents:
Two-sided game board (Germany/USA)
48 power plant cards
paper money
over 200 wooden pieces  

Other Details

Players:
2-6
Age :
12+
Duration:
90-120 Mins
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Product Reviews

  1. Cost Accountant's nirvana!

    Posted by Joe Adams on 14th Sep 2009

    Despite the fact that I have played this game about ten times and never won, I love this game! This is the ultimate in resource management. I enjoy the concept of allocating all of your cash each round to purchase power plants through a bidding process, buying raw materials based on an ingenious supply/demand model, and strategically building city connections that will provide for future expansion and yield the greatest return. I like how the turn order somewhat controls the leader from distancing himself from the group, and in all the games I have played the winner is neck and neck with the others until the very end. I have played it with 2, 4, and 6 players and prefer it with 4. With 2 there is no competition for building cities and the raw materials never get very costly, but with 6 it can be a bit frustrating due to overcrowding and getting “blocked” by other players. This is a cost accountants nirvana, but also very enjoyable for everyone else!

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